The Way That Blender Handles Assets

Any asset, whether it is a texture, a set, or a sound clip, is seen by Blender in one of three ways:

  • Local: Local assets are contained directly within a particular BLEND file. If you’ve only worked with still images or very small projects so far, the odds are that you’ve been working entirely with local assets. Blender does not need to go looking on the disk for them. If you have the BLEND file loaded in Blender, the assets are self-contained. You would use very few local assets in a typical short movie project.

  • Absolute: Absolute assets are ones that are not contained in the BLEND file itself, but that Blender references by way of an absolute disk path. For example, an absolute path is one that contains the ...

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