Postproduction

So you have gigabytes of rendered frames that must be compiled into a final animation. You bring them into an editor that is designed for cutting audio and video sequences together. You watch it over and over, adjusting the timing of the cuts between the different shots so that the action seems to be continuous throughout, even though it probably isn’t.

Figure 1.13. The editor with final shots in place

When the timing is right and the animation does exactly what you want it to do, you raid the kitchen and the garage for anything that will make noise. Turn on a microphone and act out the shots, trying to ...

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