Production

Now you get to do all the things you were aching to do from the start of the project: character design and construction, and, if you’re a masochist, rigging. Modeling and rigging your characters reaches both backward

Figure 1.4. Character sketch

Figure 1.5. Wireframe model of a character

Figure 1.6. The rendered character

and forward in the production process. It is informed by the themes of the story but bows to the requirements ...

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