I. GUI Components and Event Handling

Objectives

In this appendix you’ll learn:

Image How to use Java’s cross-platform Nimbus look-and-feel.

Image To build GUIs and handle events generated by user interactions with GUIs.

Image To use nested classes and anonymous inner classes to implement event handlers.

Get Android™ How to Program, Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.