Using the apple
The Apple
class is done, and we can now put it to work.
Add the code to initialize the Apple
object (mApple
) in the constructor at the end as shown:
// Call the constructors of our two game objects mApple = new Apple(context, new Point(NUM_BLOCKS_WIDE, mNumBlocksHigh), blockSize);
Notice that we pass in all the data required by the Apple
constructor so it can set itself up.
We can now spawn an apple as shown next in the newGame
method by calling the spawn
method that we added when we coded the Apple
class previously. Add the highlighted code to the newGame
method:
// Called to start a new game
public void newGame() {
// reset the snake
// Get the apple ready for dinner
mApple.spawn(); // Reset the mScore mScore = 0; // Setup mNextFrameTime ...
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