Summary

In this chapter, we covered a lot of ground—threads, drawing, touches, and basic games. I have already suggested where you can get further information on threads and drawing, so I hope you will forgive me for a shameless plug to one of my other books that focuses on Android games. If you want to build a shooter, a platformer, and a flappy bird-like game and learn how to draw super-fast graphics at sixty frames per second, please take a look at Android Game Programming by Example at https://www.packtpub.com/game-development/android-game-programming-example.

Now that we can plan and build our own apps of many types, we had better find out how to go about publishing and selling them on the Google Play marketplace.

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