Managing assets at Android NDK

Assets provide a way for Android apps to include various types of files, including text, image, audio, video, and so on. This recipe discusses how to load asset files from Android NDK.

Getting ready

We will modify the example we developed in the Mapping texture in OpenGL ES 1.x recipe in Chapter 4, Android NDK OpenGL ES API. Readers are suggested to read through the recipe or take a look at the code first.

How to do it…

The following steps describe how the sample application is developed:

  1. Create an Android application named NativeAssets. Set the package name as cookbook.chapter5.nativeassets. Please refer to the Loading native libraries and registering native methods recipe of Chapter 2, Java Native Interface, if you ...

Get Android Native Development Kit Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.