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Android in Action, Second Edition by Chris King, Robi Sen, W. Frank Ableson

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Chapter 9. Graphics and animation

This chapter covers

  • Drawing graphics in Android
  • Applying the basics of OpenGL for embedded systems (ES)
  • Animating with Android

One of the main features of Android that you should’ve picked up on by now is how much easier it is to develop Android applications than it is to use other mobile application platforms. This ease of use is especially apparent when you’re creating visually appealing UIs and metaphors, but there’s a limit to what you can do with typical Android UI elements (such as those we discussed in chapter 3). In this chapter, we’ll look at how to create graphics using Android’s Graphics API, develop animations, and explore Android’s support for the OpenGL standard. (To see examples of what you can ...

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