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Android in Action, Third Edition by C. Enrique Ortiz, Chris King, Robi Sen, W. Frank Ableson

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Chapter 9. Graphics and animation

 

This chapter covers

  • Drawing graphics in Android
  • Applying the basics of OpenGL for embedded systems (ES)
  • Animating with Android

 

By now, you should’ve picked up on the fact that it’s much easier to develop Android applications than it is to use other mobile application platforms. This ease of use is especially apparent when you’re creating visually appealing UIs and metaphors, but there’s a limit to what you can do with typical Android UI elements (such as those we discussed in chapter 3). In this chapter, we’ll look at how to create graphics using Android’s Graphics API, discuss how to develop animations, and explore Android’s support for the OpenGL standard, as well as introduce you to Android’s new cross-platform, ...

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