O'Reilly logo

Android How to Program by Paul Deitel, Abbey Deitel, Harvey Deitel

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

D. Methods: A Deeper Look

Objectives

In this appendix you’ll learn:

• How static methods and fields are associated with classes rather than objects.

• How the method call/return mechanism is supported by the method-call stack.

• How packages group related classes.

• To use random-number generation to implement game-playing applications.

• How the visibility of declarations is limited to specific regions of programs.

• What method overloading is and how to create overloaded methods.

D.1 Introduction

D.2 Program Modules in Java

D.3 static Methods, static Fields and Class Math

D.4 Declaring Methods with Multiple Parameters

D.5 Notes on Declaring and Using Methods

D.6 Method-Call Stack and Activation Records

D.7 Argument Promotion and Casting

D.8 ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required