Chapter     15

Collision Detection

Collision detection is a key component to almost any game and almost every game type. In a game without collision detection, items, obstacles, characters, and weapons would move about the screen and float past each other without any consequence.

Your game code needs to be able to determine if objects that are on the screen touch or cross paths with each other. It is only after you determine that two or more objects are touching that you can then perform actions on them such as applying damage, stopping motion, powering up a character, or destroying an object.

This chapter will cover some solutions that aid you with problems in collision detection. Collision detection can be tricky, but the solutions in this ...

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