Summary
We have learned how particle systems work and how to integrate them into our game. We included ParticleSystem
and the particles themselves into our GameEngine
. We also learned about initializers and modifiers and how to create new ones to extend the system if we want to.
Then we saw how to compose a GameObject
that has other GameObject
instances inside it. In particular, particle systems do normally belong to another GameObject
. For this, the ParticleSystem
hooks into the lifecycle of the GameObject
. We updated the GameEngine
to make it easier to add GameObjects
that are compositions.
Finally, we examined two examples of one shots and two examples of emitters that covered a variety of different parameters.
All in all, these four ParticleSystem ...
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