Summary

In this chapter, we covered a lot. We published our Snake game on Google Play. Then we added some online leaderboards and achievements. We also updated our publication. The process showed how very complicated tasks such as communication over the Internet can be made really simple using an API.

While putting the finishing touches to this book, I watched a YouTube video of a lecture from John Carmack, a software legend. He was a key engineer in the development of the Doom game, which was published in June 1995. I had to laugh, as did his audience, when he explained that while in school, he felt he was missing out on the technology revolution, and by the time he was old enough to work, it would all be over.

It is certainly true that lots of ...

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