Drawing at 60 + FPS

In three simple steps, we will be able to glimpse our spaceship:

  • Add a SpaceShip object to the GameManager member variables:
    private boolean playing = false;
    
      // Our first game object
         SpaceShip ship;
    
         int screenWidth;
  • Add a call to the new SpaceShip() to the createObjects method:
    private void createObjects() {
            
      // Create our game objects
      // First the ship in the center of the map
         gm.ship = new SpaceShip(gm.mapWidth / 2, gm.mapHeight / 2);
    }
  • Add the call to draw the spaceship in each frame in the draw method of AsteroidsRenderer:
    // Start drawing!
    // Draw the ship
    gm.ship.draw(viewportMatrix);
    

Run the game and see the output:

Drawing at 60 + FPS

Not exactly ...

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