Android provides a class called
GLSurfaceView, which is a widget that is drawn by OpenGL. The drawing logic is encapsulated via an interface called
GLSurfaceView.Renderer, which we will implement in
ARCubeRenderer. The interface requires the following methods:
onDrawFrame(GL10 gl): It is called to draw the current frame.
onSurfaceChanged(GL10 gl, int width, int height): It is called when the surface size changes. For our purposes, this method does not need to do anything.
onSurfaceCreated(GL10 gl, EGLConfig config): It is called when the surface is created or recreated. For our purposes, this method does not need to do anything.
GL10 instance, which is passed as an argument, provides access to the standard ...