Putting It Together

Adventure games are seldom a technological challenge to build unless you're trying to include powerful artificial intelligence techniques—natural language recognition or generation, for example. They rarely demand a lot of CPU power. But what they lack in technological challenges they make up for in creative ones. As the designer of an adventure game, it's your job to bring not just a story, but a world to life—a world in which a story is taking place. Your talents at creating places, characters, plots, dialogue, and puzzles will be tested as in no other genre. Because the adventure game is not bound to flying or shooting or commanding troops in battle—indeed, not to any particular mode of interaction at all—it has the greatest ...

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