Chapter 14. Construction and Management Simulations

Construction and management simulations are games about processes. The player's goal is not to defeat an enemy, but to build something within the context of an ongoing process. The better the player understands and controls the process, the more success he will have at building.

The first really successful computerized construction and management simulation (which we refer to as a CMS from now on) was Sim City. We'll look at it in some detail later in the chapter. Sim City proved that computer games don't need high-speed action or violence to be a success; it succeeded in part because it didn't have those things and appealed to a broad audience.

At the end of this chapter, we also have a section ...

Get Andrew Rollings and Ernest Adams on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.