Putting It Together

Balancing a game is a complex and demanding task. This chapter has discussed a number of approaches to the problem of balancing gameplay. The following list summarizes these points.

A balanced game should:

  • Be internally consistent.

  • Ensure that victory is determined by player skill, not random factors.

  • Ensure that all players have access to the same or functionally equivalent core options.

  • Ensure that attributes for which the player pays with points are orthogonal.

  • Ensure that combination and emergence don't destroy the balance.

  • Provide a consistent challenge.

  • Provide the player with a perceivably fair playing experience.

  • Avoid stagnation.

  • Avoid trivialities.

  • Allow setting of difficulty level (where appropriate).

We're not even going ...

Get Andrew Rollings and Ernest Adams on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.