Book description
How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games.
Table of contents
- Copyright
- About the Authors
- About the Technical Reviewers
- Acknowledgments
- Tell Us What You Think
- Introduction
- The Elements of Game Design
- The Genres of Games
- Appendixes
- Index
Product information
- Title: Andrew Rollings and Ernest Adams on Game Design
- Author(s):
- Release date: May 2003
- Publisher(s): New Riders
- ISBN: 1592730019
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