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Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments

Book Description

Though humans have been communicating through virtual mediators since the invention of the telephone, new technologies make the use of virtual communications even more immediate and pervasive than ever before. By understanding the theories and models behind virtual communication, one can understand the way society has been changed and how it will continue to do so. Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments examines the implications of virtual communication and online interaction and the theories and trends associated with them. It will discuss and address the differences and challenges that develop when communicating virtually and explore the various influences virtual communication plays in work, education, and quotidian life. This title provides a foundation of emerging trends from which new theories and models of communication can grow. This book will become a cherished resource for academics, researchers, technology developers, students, and government or institutional leaders.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  6. Preface
    1. THE CHALLENGES AND OPPORTUNITES
    2. ORGANZATION OF THE BOOK
    3. REFERENCES
  7. Section 1: Working and Learning in Virtual Environments
    1. Chapter 1: Virtual Teams
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHODOLOGY
      5. RESULTS
      6. SOLUTIONS AND RECOMMENDATIONS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    2. Chapter 2: Perception of Communication in Virtual Learning Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. WHAT IS PERCEPTION AND WHAT DOES IT HAVE TO DO WITH COMMUNICATION?
      4. ADULT LEARNERS AND HOW THEY LEARN
      5. CONTENT THAT PRODUCES LEARNING AND PERFORMANCE
      6. ARTISTIC, SCIENTIFIC, AND PRACTICAL COMMUNICATION TACTICS
      7. PRACTICAL APPLICATION OF COMMUNICATION IN VIRTUAL LEARNING ENVIRONMENTS
      8. SUMMARY
      9. REFERENCES
    3. Chapter 3: Workforce Development in Behavioral Healthcare and the Increased Use of Technology
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. KNOWLEDGE DISSEMINATION AND TECHNOLOGY APPLICATION IN BEHAVIORAL HEALTHCARE
      5. SOLUTIONS, RECOMMENDATIONS, AND CONCLUSION
      6. REFERENCES
    4. Chapter 4: Virtual Design Teams in Virtual Worlds
      1. ABSTRACT
      2. INTRODUCTION
      3. THEORETICAL ISSUES
      4. DATA AND METHODOLOGY
      5. CASE STUDY OVERVIEW
      6. CYBERNETIC REGULATORS OF KNOWLEDGE CREATION
      7. CONCLUSION
      8. REFERENCES
    5. Chapter 5: The World is your Office
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHODOLOGY
      5. ANALYSIS AND FINDINGS
      6. DISCUSSION
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
  8. Section 2: Human Behaviors and Discourse in Modern Virtual Environments
    1. Chapter 6: Why We Would Rather Text than Talk
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. REFERENCES
    2. Chapter 7: Analysis of Initial Involvement of Librarians in the Online Virtual World of Second Life
      1. ABSTRACT
      2. DEVELOPING A PRESENCE IN A VIRTUAL WORLD
      3. DESIGNING LIBRARY SERVICES IN SECOND LIFE
      4. RESEARCH DESIGN
      5. DATA SOURCES AND SCOPE
      6. DATA COLLECTION AND ANALYSIS PROCEDURES
      7. SYNOPSIS OF RESULTS: OVERALL DEVELOPMENT PROCESS
      8. FEATURES OF THE FIRST YEAR OF COLLABORATION AND DISCUSSION
      9. CONCLUSION AND IMPLICATIONS
      10. SUMMARY
      11. REFERENCES
    3. Chapter 8: Using Virtual Environments to Transform Collective Intelligence
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. SOLUTIONS AND RECOMMENDATIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    4. Chapter 9: Virtual Ties, Perceptible Reciprocity, and Real-Life Gratifications in Online Community Networks
      1. ABSTRACT
      2. INTRODUCTION
      3. REVIEW OF THE LITERATURE: SOCIAL SUPPORT AND COLLABORATIVE ACTION THROUGH VIRTUAL COMMUNITIES
      4. SOCIAL MEDIA AND QQ GROUPS IN CHINA
      5. RESEARCH QUESTIONS, METHOD, AND PROCEDURE
      6. GROUP ADMINISTRATION AND DYNAMICS
      7. DATA ANALYSIS
      8. RESULTS AND FINDINGS
      9. CONCLUSION AND FUTURE DIRECTIONS
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
      12. ENDNOTES
    5. Chapter 10: Impacts on Society
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. FOCUS OF CHAPTER: SUPPORT IN ONLINE GROUPS AND VIRTUAL COMMUNITIES
      5. EXAMPLES OF ONLINE GROUPS AND VIRTUAL COMMUNITIES
      6. BEST PRACTICES
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    6. Chapter 11: Liquid Communication in Mobile Devices
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PUBLIC AND PRIVATE IN MOBILE COMMUNIACATIONS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTE
    7. Chapter 12: Analyzing Multi-Modal Digital Discourses during MMORPG Gameplay through an Experiential Rhetorical Approach
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
  9. Related References
  10. Compilation of References
  11. About the Contributors