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Alice 3 Cookbook by Vanesa S. Olsen

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Working with multiple camera markers

In this recipe, we will use two different markers to simulate the existence of two cameras to render the output. Each camera marker will define a different point of view for our 3D world. We will add the necessary code to move the camera to the desired camera marker.

Getting ready

We will use an existing project that has Trevor from the Looking Glass Characters. This child interacts with a palm tree and a skateboard.

  1. Open the project saved in the Interacting with the environment recipe, in Chapter 7, Working with People.
  2. Click on Edit Scene, at the lower-right corner of the scene preview. Alice will show a bigger preview of the scene and will display the Model Gallery at the bottom.

How to do it...

Follow these steps ...

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