Universiteit Maastricht Sander Bakkes
Modern video games present complex environments in which their AI is expected to behave realistically, or in a “human-like” manner. One feature of human behavior is the ability to assess the desirability of the current strategic situation. This type of assessment can be modeled in game AI using a score function. A good score function not only drives the decision making of the AI but also provides feedback on the effectiveness of the playing style of human players. Furthermore, score functions that change during gameplay can be used to implement adaptive strategies.
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