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AI Game Programming Wisdom 4 by Steve Rabin

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7.2Adaptive Computer Games: Easing the Authorial Burden

Georgia Institute of TechnologyManish Mehta

mehtama1@cc.gatech.edu

Santi Ontañón

santi@cc.gatech.edu

Ashwin Ram

ashwin@cc.gatech.edu

Game designers usually create AI behaviors by writing scripts that describe the reactions of game agents to all imaginable circumstances that can occur within the confines of the game world. The AI Game Programming Wisdom series of books [Rabin02, Rabin04] provides a good overview of the scripting techniques that are currently used in the games industry. Despite its popularity, scripting is difficult, and the behaviors it generates are often repetitive or fail to achieve their desired purpose.

Behavior creation for AI game agents typically involves generating ...

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