University of SheffieldHugo Pinto
Since the 1970s, game developers have pursued the goal of allowing the user to interact and communicate with the game using natural language. From Adventure [Montfort03] to Neverwinter Nights [Infogrames02], language interaction has often been present, even if discreetly.
Spoken language provides one of the most natural ways to interact with a character. Voice recognition programs, such as Voice Buddy, Microsoft Sidewinder, and VR Commander, try to address part of the issue by providing ways for the player to issue simple commands to the game. However, for more complex interactions, full dialogue processing is necessary. ...