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AI Game Programming Wisdom 4 by Steve Rabin

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5.6Toward More Humanlike NPCs for First-/Third-Person Shooter Games

National University of Ireland GalwayDarren Doherty

darren.doherty@nuigalway.ie

Colm O’Riordan

colm.oriordan@nuigalway.ie

In recent years, much effort has been put into increasing the believability of the actions of nonplayer characters (NPCs) in first-/third-person shooter (FTPS) games. Currently, NPCs in FTPS games generally use a common set of logic for reasoning, which can result in very monotonous and predictable behavior. If the agents in the gaming environment act and appear like real human players and are given a greater sense of individuality, then the experience will be more immersive for the player. NPCs in FTPS games typically have a limited ability to interpret and ...

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