O'Reilly logo

AI Game Programming Wisdom 4 by Steve Rabin

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

5.5Enabling Actions of Opportunity with a LightWeight Subsumption Architecture

Habib Loew—ArenaNet

habibloew@gmail.com

Chad Hinkle—Nintendo of America Inc.

hinks85@gmail.com

With the ever-increasing physical and graphical fidelity in games, players are beginning to demand similar increases in the performance of unit AI. Unfortunately, unit AI is still most often based on simple finite state machines (FSMs) or, occasionally, rule-based systems. Although these methods allow for relatively easy development and behavioral tuning, their structure imposes inherent limitations on the versatility of the units they control. In this article, we propose an alternate methodology that allows units to effectively pursue multiple simultaneous goals. Although ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required