Julien Hamaide—10Tacle StudiosBelgium/Elsewhere Entertainment
The camera has always been a central actor in the player’s experience; it’s the window on our virtual world. Camera glitches often frustrate the player because they harm the continuity of play. This article tries to ease the camera-development process by leveraging the power of a constraint-based system. Game designers are free to combine a set of behaviors. From fixed-point to free cameras, the presented system provides a versatile environment for camera development.
Our system is built on a constraint-based system [Bourne06a] that evaluates the suitability of a set of potential camera ...
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