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AI Game Programming Wisdom 4 by Steve Rabin

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3.8Peer-To-Peer Distributed Agent Processing

Borut Pfeifer—Electronic Arts

borut_p@yahoo.com

This article covers methods to spread the processing requirements for agent-based AI across multiple machines in a peer-to-peer game architecture. As networked gameplay becomes more and more common across the range of gaming platforms [Isensee03], we have to consider network architecture as a fundamental aspect of the structure of our AI. Client-server and multitiered server architectures are often more secure and scalable, but peer-to-peer architectures do have clear benefits for small groups of players.

With a peer-to-peer architecture, any given player can leave without disrupting the game, and that player can rejoin later on. With the increasing popularity ...

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