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AI Game Programming Wisdom 4 by Steve Rabin

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3.6The Emotion Component: Giving Characters Emotions

Ferns Paanakker—Wishbone Games B.V.

ferns.paanakker@gmail.com

Erik van der Pluijm

erik.van.der.pluijm@gmail.com

In this article, we discuss the Emotion Component, a software component that can be inserted in an AI engine to model complex emotions, enabling the implementation of more human-like behavior in game characters. This will in turn encourage the player to form a stronger connection with characters, resulting in a deeper gaming experience.

By using the Emotion Component, game characters can have emotions that influence their behavior and color their perception of the world. They internally maintain a condition that influences their behavior and reactions so that the human player is persuaded ...

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