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AI Game Programming Wisdom 4 by Steve Rabin

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3.1A Flexible AI Architecture for Production and Prototyping of Games

Terry Wellmann—High Voltage Software, Inc.

terry.wellmann@high-voltage.com

This article presents an AI architecture that was developed for a game where the player encountered many different AI enemies, each with its own personality and abilities. We determined early in the development of the game that we wanted an AI system that was flexible enough to support a wide variety of enemies as well as easy to maintain and tune by the design team. One of our goals for the AI was to give each enemy a unique and recognizable personality, which we accomplished through the use of models, animations, and the decision-making system discussed here.

Although the architecture presented here ...

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