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AI Game Programming Wisdom 4 by Steve Rabin

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2.10Practical Pathfinding in Dynamic Environments

Per-Magnus Olsson—Linköping University

perol@ida.liu.se

As games are set in increasingly dynamic worlds, player demands for a more dynamic and realistic world will continue to increase. Game developers must try to live up to these expectations. One of the areas receiving more attention is to make the world more dynamic through the addition of destructible objects, such as buildings. However, if you only change the visual representation of a damaged or destroyed object, without changing the actual traversability and visibility of the area in and around the object, it will quickly spoil the illusion of a believable world. Moreover, as more games are featuring AI companions for the player, it is ...

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