O'Reilly logo

AI Game Programming Wisdom 4 by Steve Rabin

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

2.2Turning Spaces into Places

Adam Russell

chronotopia@gmail.com

This article explores the complex relationship between the forms of spatial representation employed by game agents and the forms of behavior that are easily supported by them. You will see how most game agents typically reduce space to little more than a list of individual entities with objective spatial features existing in a task-neutral navigational representation of the global environment, and you will see how this is likely to severely limit their behavioral sophistication. This observation leads us into an extended discussion of the much richer notions of place found in the philosophical literature, before returning to practical themes with a review of place-based models in ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required