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AI Game Programming Wisdom 4 by Steve Rabin

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1.2Artificial Personality: A Personal Approach to AI

Benjamin Ellinger—Microsoft

benjamin.ellinger@microsoft.com

Much of the discussion about AI for games revolves around algorithms. Algorithms such as pathfinding, threat maps, flocking, neural networks, and so on are all important. Implementing, optimizing, and applying these algorithms is the primary work that we do. But what is the ultimate purpose of these algorithms? How do we ensure that these algorithms not only work correctly and efficiently but also engage and delight the player?

The primary goal when writing game AI is to pull players into the game so that they stop thinking about it as a game. Just like good animation and good physics, good game AI should make the virtual reality of ...

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