Preface to the Second Edition

The agile model of software development took the world by storm in 2001. Within a year there were books and conferences on it around the world. Within five years, it had influenced everything from project management and how corporate executives write contracts with their clients, to military procurement procedures, and even to college curricula.

It is time to look at the changes and see what we can learn about the agile model, and more generally, the cooperative game.

At the time that the Manifesto for Agile Software Development was written—February 2001—I was already deep into writing about software development as a cooperative game and the tailoring of methodologies to individual projects. The manifesto merely ...

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