© Jennifer M. Kohnke
I prefer to describe my profession as that of a “Contemporary Anthropological Interactive OBSERVER” because it has just the right amount of flair. Besides, “stalker” is such an ugly word.
This chapter serves a special purpose. In it, I describe the OBSERVER1 pattern, but that is a minor objective. The primary objective of this chapter is to demonstrate how your design and code can evolve to use a pattern.
The preceding chapters made use of many patterns. Often, they were presented without showing how the code evolved to use the pattern. This might give you the idea that patterns ...