Foreword

The insight that Scrum (indeed, agile software development in general) and game development were a near-perfect match was no surprise to Clinton Keith. As the CTO of his studio, he was a pioneer in the pairing of Scrum and game development. Though some were skeptical, Clint saw the possibilities, and as a result, he not only created the first game developed using Scrum but also helped his teams put the fun back into game development.

And why shouldn’t game development be fun as well as profitable? It’s true that the game industry is well known for aggressive deadlines and that teams are working with ambiguous requirements in a very fluid marketplace, but that is exactly the kind of environment where Scrum can help the most. Because ...

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