Index
95 mile-per-hour art, 143, 228
A
Abnormal termination. See Sprint resets
Accuracy, of estimations, 113
Agile
agile manifesto, 13
art and audio, 223–233
benefits for game development, 20–28
bibliography, 32, 221, 233, 247, 263
budgets, 231
collaboration, 232
concerns about, 225
contracts, 293–300
debugging, 216
design, 235–247
distributed teams, 183–187
leadership, 226
“not done yet” syndrome, 230
planning, 107–124
postmortems, 14–20
production, 259–262
projects, 28–31
values applied to game development, 24–28
Analogy, in estimations, 114
Apprentice stage, Scrum adoption, 302–306
Apprentice teams, sprints, 307, 311
Arcade games, game development process, ...
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