Chapter 5. Object Identification

In this chapter, we will cover the following recipes:

  • Setting mandatory and assistive properties for a class
  • Using Descriptive Programming inline
  • Using the Description object
  • Using child objects
  • Using native properties for object identification
  • Identifying an object based on its parent

Introduction

This chapter will delve into different aspects of the features provided by UFT to identify GUI Test Objects (TO). UFT brings along a wide array of add-ins to support different software technologies such as Web, .NET, Java, Delphi, and PowerBuilder. However, despite this diversity that requires a specific add-in implementation for each technology, the basic underlying technology and approach within UFT is the same. In this chapter, ...

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