Chapter 8. From Concept to Complete

A lot of work that I do is designing characters, creatures, environments, buildings, and other elements that may be needed in a video game, film, television work, or book covers.

The subject of this chapter is based on a project where I designed a number of different creatures to represent an imaginary monster with some health issues. This creature is a variation of one of the original sketches. It is more like monster design, the sequel.

In this chapter, we will paint the creature using some of the most typical methods I've used when doing this kind of work. This is not the most technical chapter in the book, but it may be the most useful because of its simplicity and straightforward approach.

Chapter Contents ...

Get Advanced Painter™ Techniques now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.