Chapter 4. Applying the Correct Material and 2D Texture

Simply put, a material determines the look of a surface. Although it's easy enough to assign a material and a texture to a surface and produce a render, many powerful attributes and options are available to you. At the same time, a rich historical legacy has determined why materials and textures work the way they do. You can map a wide range of 2D textures to materials, creating an almost infinite array of results. Simple combinations of textures and materials can lead to believable reproductions of real-world objects.

Chapter Contents

  • Theoretical underpinnings of shading models

  • Review of Maya materials

  • Review of 2D textures

  • Descriptions of extra texture attributes

  • Material and texture layering ...

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