Book description
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Author
- Introduction
- 1. Understanding Lighting, Color, and Composition
- 2. Applying the Correct Maya Light Type
- 3. Creating High-Quality Shadows
- 4. Applying the Correct Material and 2D Texture
- 5. Applying 3D Textures and Projections
-
6. Creating Custom Connections and Applying Color Utilities
- 6.1. Mastering the Hypershade Window
-
6.2. Shifting Colors
- 6.2.1. Converting RGB to HSV
- 6.2.2. Converting RGB to Luminance
- 6.2.3. Blending Colors
- 6.2.4. Remapping Color
- 6.2.5. Remapping HSV
- 6.2.6. Remapping Value
- 6.2.7. Smearing Colors
- 6.2.8. Correcting Gamma
- 6.2.9. Adjusting Contrast
- 6.2.10. A Note on Sliders and Super-White
- 6.2.11. Clamping Values
- 6.2.12. Reading Surface Luminance
- 6.3. Chapter Tutorial: Creating a Custom Paint Material
-
7. Automating a Scene with Sampler Nodes
- 7.1. Employing Samplers
- 7.2. Tying into Nonmaterial Nodes
- 7.3. Connecting Multiple Materials in One Network
- 7.4. Using the Studio Clear Coat Utility
- 7.5. Chapter Tutorial: Building a Custom Cartoon Shading Network
-
8. Harnessing the Power of Math Utilities
- 8.1. Math Utilities
- 8.2. Using Esoteric Utilities and Scene Nodes
- 8.3. Chapter Tutorial: Creating Eye Glow with Advanced Math Utilities
- 9. Improving Textures through Custom UVs, Maps, and Sliders
-
10. Prepping for Successful Renders
- 10.1. Determining Critical Project Settings
- 10.2. Mastering the Render Settings Window
- 10.3. Rendering with the Command Line
- 10.4. Organizing the Render
- 10.5. Selecting Image Formats and Render Resolutions
- 10.6. Creating Depth of Field
- 10.7. Applying Motion Blur
- 10.8. Step-by-Step: Splitting Up a Render
- 11. Raytracing with Maya Software and mental ray
- 12. Working with Global Illumination, Final Gather, and mental ray Shaders
-
13. Texturing and Lighting with Advanced Techniques
- 13.1. Adding Realism with HDRI
- 13.2. An Introduction to RenderMan For Maya
- 13.3. Creating Textures with the Transfer Maps Tool
- 13.4. Managing Renders with the Render Layer Editor
- 13.5. Step-by-Step: Creating the Cover Illustration
- A. About the Companion CD
-
Additional Techniques
- A.5. 4.1: Creating a Custom Wireframe Render with a Ramp Texture
- A.6. 4.2: Creating a Custom Window Reflection with Ramp Textures
- A.7. 6.1: Controlling a Bicep with a Clamp Utility
- A.8. 6.2: Creating Stylized Chrome with the Surface Luminance Utility
- A.9. 7.1: Replicating Iridescence with the Surface Sampler Utility
- A.10. 7.2: Re-creating Skin Translucence
- A.11. 8.1: Rotating a Tire with Multiply Divide Utilities
- A.12. 8.2: Solving the Length of a Triangle's Edge with a Plus Minus Average Utility
- A.13. 9.1: Rebuilding Closed and Periodic Surfaces
- A.14. 10.1: Adjusting NURBS Surface Tessellation
- A.15. 12.1: Applying mental ray Diagnostic Tools
Product information
- Title: Advanced Maya® Texturing and Lighting, Second Edition
- Author(s):
- Release date: August 2008
- Publisher(s): Sybex
- ISBN: 9780470292730
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