Chapter Summary

This chapter explained how to approach design patterns as they are documented, and intended for use. We learned that a design pattern is the core of a solution.

No matter what Object-Oriented Language a programmer may use, a solution should be readily available to them by understanding the core of such a solution. A design pattern's documentation addresses the necessary objects and their associations in a manner that is unspecific to a programming language. Each documentation is noted with the use of the Unified Modeling Language, and, therefore, a programmer should be familiar with UML in order to understand how to read a design pattern, as well as architect his or her own Object-Oriented Designs.

Chapter 4 concludes the discussion ...

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