ActionScript 3.0

ActionScript is a total rewrite of its lingual predecessors. Originally, ActionScript followed the Ecma standards and was modelled around the prototype as the means to develop classes. To add to the object hierarchy, you used the fundamental prototype object to model objects with the properties of another object. In ActionScript 2.0, the class directive was added, but the use of the word class was nothing but a superficial way to work with objects. It didn't change the fact that behind the scenes, the prototype continued to link the classes together.

It wasn't until ActionScript 3.0, which finally moved toward a class-driven, object-oriented language, that actual change took place behind the scenes of compilation. These tweaks ...

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