28. Time Removes Cards from Your Hand

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Time is a poor project manager.

It’s the decisions a manager makes early in the life cycle that have the most impact on a project. For example, a manager’s staffing decisions usually need to be made early—not at the outset, but early. With eight months to go on a ten-month project, adding another developer and a tester may well increase the chances of a full-function, on-time delivery. On the other hand, adding that developer and tester with two months to go may not help your odds at all. Indeed, it could lower them a bit. Somewhere between month 2 and month 8 of the project, Time removed the value of adding ...

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