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Adobe Photoshop for 3D Design and Printing: Learn by Video

Video Description

With Photoshop it’s possible to create a wide range of models and also import models in a range of popular 3D formats. And with the release of Adobe Photoshop CC, all the 3D features are available now to anyone who uses Photoshop, including the ability to print 3D objects directly out of the program. Using a project-based approach similar in style to his popular book on this topic, author Steve Caplin will show users how to build 3D objects and manipulate them in 3D space right away. Rather than pontificate on a minefield of unfamiliar terms, he gives viewers practical, hands-on demonstrations with downloadable lesson files so users unfamiliar with 3D concepts can follow along and understand the theory of 3D by seeing it in practice. Topics include shaping, editing, inflating, and revolving objects; rendering, lighting, and placing materials; creating refraction, reflection, and transparency; combining models with photos; using multiple objects in a scene, and many, many more. This video will go beyond modeling in Photoshop and will also demonstrate how to refine, preview, and output 3D creations using 3D printers.

Table of Contents

  1. Making and Moving 3D Objects
    1. Welcome 00:03:49
    2. Extruding text 00:02:02
    3. The secondary view 00:01:35
    4. Using 3D tools to move in a 3D world 00:02:15
    5. Moving 3D objects 00:03:20
    6. Rotate objects using the Properties panel 00:02:34
  2. Shaping and Editing 3D Objects
    1. Main reshaping controls 00:03:38
    2. Inflating objects 00:02:18
    3. Adding bevels 00:02:06
    4. Editing the source object 00:02:28
  3. Revolving 3D Objects
    1. Drawing outlines 00:03:21
    2. Using the Pen tool 00:02:29
    3. Editing shapes 00:03:10
    4. Redefining shapes 00:04:25
  4. Inflating Objects from Photographs
    1. Inflating a beetle 00:02:17
    2. Using presets 00:02:27
    3. Double-sided inflation 00:03:20
    4. Fixing texture and highlights 00:03:05
    5. Inflation from scratch 00:05:15
    6. Objects you can't inflate 00:01:48
  5. 3D Postcards
    1. Creating 3D postcards 00:05:03
  6. 3D Presets
    1. Introducing presets 00:02:34
    2. Wine Bottle preset 00:01:26
    3. Wrapping textures 00:02:48
  7. Other Creation Tools
    1. Creating depth maps 00:04:02
    2. Cylindrical depth maps 00:02:58
    3. Texture and color 00:02:11
    4. Create a planet 00:03:55
    5. Spherical panoramas 00:01:59
    6. 3D from Vanishing Point 00:03:42
    7. 3D volumes 00:01:48
  8. Importing 3D Objects
    1. Importing an object 00:03:02
    2. Objects with multiple parts 00:06:24
    3. Models with insides 00:03:01
    4. Correcting import errors 00:05:20
    5. When models go bad 00:02:04
  9. Rendering
    1. The render process 00:05:24
    2. Three kinds of shadow 00:03:50
    3. Render modes 00:01:53
    4. Depth of field 00:01:40
  10. Lighting
    1. Basic lighting controls 00:01:53
    2. Changing lights 00:03:14
    3. Point lights 00:02:46
    4. Spot lights 00:02:39
    5. Adding shadows 00:01:43
    6. Special shadow effects 00:02:12
  11. Placing Materials
    1. Importing and positioning a 3D object 00:02:39
    2. Assigning textures 00:05:16
    3. Coloring and painting textures 00:05:17
    4. Adding photographic textures 00:02:23
    5. Applying presets for materials 00:02:35
    6. Material surface properties 00:04:40
    7. Material limitations 00:01:48
    8. Applying multiple textures 00:01:08
    9. Editing placed objects 00:04:36
    10. Editing preset-textured objects 00:06:00
    11. Painting materials from scratch 00:03:21
    12. Painting bump textures 00:02:04
    13. Painting transparency 00:04:04
    14. Painting on material windows 00:03:08
    15. Painting on complex surfaces 00:06:14
  12. Working with Multiple Objects
    1. Combining 3D layers 00:04:05
    2. Duplicating objects 00:01:20
    3. Instanced objects 00:02:13
  13. Refraction, Reflection, and Transparency
    1. Creating transparency 00:06:32
    2. Refraction by number 00:05:00
    3. Reflections on the ground 00:02:35
    4. Reflection between objects 00:02:03
    5. Image-based lighting 00:03:14
  14. Combining Models with Photographs
    1. Interaction: Moving viewpoint 00:01:40
    2. Interaction with layer masks 00:02:20
    3. Interaction with cross sections 00:04:07
    4. Offsetting cross sections 00:02:45
    5. Integrating models into the scene 00:08:21
    6. Integrating with Vanishing Point 00:05:43
    7. Animating 3D objects 00:07:10
    8. Refracting the background 00:07:54
  15. Special Projects
    1. Book building 00:10:33
    2. Dancing the twist 00:07:02
    3. Filling a wine glass 00:06:07
    4. Complex material matching 00:11:42
    5. Divide and rule 00:07:46
  16. 3D Printing
    1. Preparing 3D printing 00:01:42
    2. The 3D print dialog 00:04:02
    3. Sending to print 00:01:22
    4. Printing the object 00:01:21
    5. Flattening the base 00:02:38
    6. Scaffolding and rafts 00:04:22
    7. Lithophanes 00:04:08