Contents
Chapter 1: Before Jumping into Flash: Rich Media Design Principles and Practice
Working with Clients to Create Rich Media Projects
Addressing Accessibility Issues in Rich Media
Understanding Project Management 101
Understanding Copyright Issues When Using Others’ Work
Chapter 2: Getting Acquainted with Flash
Opening Flash for the First Time
Understanding Flash Workspaces
Understanding Flash File Types
Chapter 3: Drawing Shapes in Flash
Understanding Merge vs. Object Drawing
Drawing Polygonal or Star Shapes with the PolyStar Tool
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