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Adobe Flash Professional CS6 Essentials

Book Description

The perfect primer for learning Adobe Flash, whether you're new to Flash or updating your skills

You'll get quickly up to speed on the essentials of Adobe Flash with this clear, task-based book. From the fundamentals of rich media design to specific techniques, it's a thorough introduction. Using step-by-step instruction, this book clearly shows you how to draw shapes, use the Timeline, add video or audio, create complex animations, and much more. Moreover, if you're preparing for the Flash Professional Adobe Certified Associate (ACA) exam, this thorough guide is the perfect preparation.

  • Covers Flash essentials for beginners and assists candidates preparing for the Adobe Certified Associate (ACA) for Rich Media Communication Using Flash Professional certification

  • Introduces you to the principles and practices of rich media design as well as Flash basics and essential tools

  • Delves into topics and techniques, including creating designs using Flash shape tools, the essentials of layers and the Timeline, using text and symbols, and creating simple animations

Table of Contents

  1. Cover
  2. Contents
  3. Title
  4. Copyright
  5. Dedication
  6. Acknowledgments
  7. About the Author
  8. Introduction
  9. Chapter 1: Before Jumping into Flash: Rich Media Design Principles and Practice
    1. Working with Clients to Create Rich Media Projects
    2. Addressing Accessibility Issues in Rich Media
    3. Understanding Project Management 101
    4. Understanding Copyright Issues When Using Others’ Work
  10. Chapter 2: Getting Acquainted with Flash
    1. Opening Flash for the First Time
    2. Using Flash Panels
    3. Understanding Flash Workspaces
    4. Understanding Flash File Types
  11. Chapter 3: Drawing Shapes in Flash
    1. Drawing Standard Shapes
    2. Understanding Merge vs. Object Drawing
    3. Drawing Primitive Shapes
    4. Drawing Polygonal or Star Shapes with the PolyStar Tool
    5. Making Artsy Shapes with the Deco Tool
    6. Drawing Other Shapes
    7. Working with Color in Flash
  12. Chapter 4: Getting Started with the Timeline
    1. Becoming Acquainted with the Timeline
    2. Adding Different Frame Types to Your Animation
    3. Copying and Deleting Frames
    4. Organizing Your Work with Layers
    5. Aligning Objects with Snapping
  13. Chapter 5: Adding Flash Text and Fonts to Your Creations
    1. Understanding When You Can Use TLF Text Fields
    2. Picking the Best Font
    3. Using Classic Text
    4. Using Text Layout Framework
  14. Chapter 6: Working with Flash Symbols
    1. Creating Graphic Symbols
    2. Using the Library
    3. Creating Button Symbols
    4. Creating Movie Clip Symbols
    5. Creating and Editing Symbol Instances
  15. Chapter 7: Developing Simple Flash Animations
    1. Developing Storyboards to Describe Your Animation
    2. Creating a Frame-by-Frame Animation
    3. Differentiating between a Stage Animation and a Movie Clip
  16. Chapter 8: Using Tweens
    1. Creating Shape Tweens
    2. Creating Motion Tweens
    3. Understanding Classic Tweens
  17. Chapter 9: Techniques for Creating More Technical Animations
    1. Creating a Bicycle with Rotating Wheels
    2. Setting Different Speeds Using Parallax Scrolling
    3. Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases
    4. Adding Perspective to the Basketball Scene with 3D Tools
  18. Chapter 10: Creating Characters with Inverse Kinematics
    1. Boning a Character
    2. Constricting Animations
    3. Animating IK’d Objects
  19. Chapter 11: Working with Audio
    1. Creating a Rich Media Project with Audio
    2. Creating the Drum Set
    3. Making the Cymbals and Cymbal Stands
    4. Adding Sounds to the Drums
    5. Compressing Audio
    6. Using the Sounds Supplied with Flash
    7. Putting a Sound on the Stage
    8. Controlling a Sound with a Code Snippet
  20. Chapter 12: Working with Video
    1. Understanding Supported Flash Video File Types
    2. Setting Up ActionScript Cue Points
  21. Chapter 13: Working with ActionScript
    1. Getting Started with ActionScript
    2. Programming ActionScript to Calculate Your BMI
    3. Publishing Your Work
  22. Appendix A: Adobe Rich Media Communication Using Flash Professional CS6 Objectives
  23. Appendix B: Next Steps
  24. Index