Part VIII. Applying ActionScript

Tweens and motion presets are fun, but the real power of Flash animation happens when you put ActionScript to work for you instead. Learn how to animate without being tied to the timeline in Chapter 27 One of the other most powerful features of the Flash Player is the capability for dynamic data loading. Chapter 28 introduces you to MP3, JPEG/PNG/GIF, and FLV loading, and covers how to share and load assets between multiple .swf files. You will be surprised to find in Chapter 29 how easy it is to create a dynamic Flash movie that sends data with the URLLoader class and to integrate XML data with your Flash movies. Chapter 30 gives you the the tools you need to take control of Flash text fields using HTML tags and the TextFormat class. This chapter also introduces the CSS features and text rendering options in Flash CS4. Chapter 31 gives you an opportunity to apply your new ActionScript know-how to build an interactive game, using design patterns with your ActionScript code. Components are the secret weapon that Flash developers employ to quickly prototype data-enabled projects and to integrate media elements with ready-made interface controls. In Chapter 32, you learn how ...

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