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Adobe Fireworks CS4 How-Tos: 100 Essential Techniques

Book Description

Adobe Fireworks CS4 is back and better than ever. Completely revamped for inclusion in the Adobe Creative Suite, Fireworks is now positioned to be an integral part of Adobe's Web workflow. Designed for manipulating images destined for the Web and developing rapid Web prototypes, Fireworks lets Web designers go from scribbled concept to online framework. Fireworks CS4 has been given new life, so new in fact that a whole new generation of Web designers needs to become acquainted with it. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques gives users quick access to the key features and fundamental techniques to help them come up to speed in Adobe Fireworks CS4. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques will be one of the first books available on this software.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. One. Getting Started
    1. #1 Creating a New Document
    2. #2 It’s All About the Pixels
    3. #3 Working with Tabbed Documents
    4. #4 Setting Up Rulers
    5. #5 Guides for Precise Layout
    6. #6 Using Grids
    7. #7 Smart Guides and Tooltips
    8. #8 Document Previews
    9. #9 Customizing the Panel Group
    10. #10 Panel Group Management
    11. #11 Customizing the Workspace
    12. #12 Modifying Tool Attributes
    13. #13 The Joy of Multiple Undo
  4. Two. Graphics Boot Camp
    1. #14 Opening Files with Adobe Bridge
    2. #15 Importing Files
    3. #16 Opening Photoshop Files
    4. #17 Opening Adobe Illustrator Files
    5. #18 Zen and the Art of Saving Files
    6. #19 Exporting a Single File
    7. #20 Using the Image Preview Dialog
    8. #21 Using the Export Area Tool
    9. #22 Creating PDF files
    10. #23 Saving Photoshop Files
  5. Three. Working with Bitmap Images
    1. #24 Resizing Images
    2. #25 Improving Images with Levels Filters
    3. #26 Using Selection Tools to Alter Specific Areas
    4. #27 Retouching with the Rubber Stamp Tool
    5. #28 Masking One Image with Another
    6. #29 Creating a Bitmap Mask with a Selection
  6. Four. Staying on the (Vector) Path
    1. #30 Using Vector Tools
    2. #31 Using Shapes as Image Elements
    3. #32 Understanding the Transform Tools
    4. #33 Using the Transform Tools
    5. #34 Distortion-free Scaling with the 9-Slice Scaling Tool
    6. #35 Creating a Custom Shape
    7. #36 Understanding the Pen Tool
    8. #37 Masking an Image with a Vector Shape
    9. #38 Using the Auto Vector Mask for Quick Fades
  7. Five. Working with Multiple Images
    1. #39 Name Your Objects
    2. #40 Using Guides for Alignment
    3. #41 Using the Align Panel
    4. #42 Grouping Images
  8. Six. The Big Picture on Web Graphics
    1. #43 Interactivity Using the Hotspot Tool
    2. #44 Sliced Images for Custom Optimization
    3. #45 Slice Images for Interactivity
    4. #46 Creating a Remote Rollover
    5. #47 Optimize Panel and Preview Views
    6. #48 Creating Slices Manually with the Slice Tool
    7. #49 Working with Image Preview
    8. #50 Using the Export Area Tool
    9. #51 Creating an Interactive Prototype
  9. Seven. Working with Type
    1. #52 Text Basics
    2. #53 Using Type as a Mask
    3. #54 Adding Text to a Path
    4. #55 Wrapping Text Around an Object
    5. #56 Setting Text Anti-aliasing
  10. Eight. Exploring Creative Options
    1. #57 Creating Movement with Blur Filters
    2. #58 Live Filters for Ultimate Flexibility
    3. #59 Using Photoshop Live Effects
    4. #60 Working with Styles
    5. #61 Using Blend Modes
    6. #62 Converting Bitmap Selections to Paths
    7. #63 Converting Paths to Bitmap Selections
  11. Nine. Working with Symbols
    1. #64 Creating Graphic Symbols
    2. #65 Creating Button Symbols
    3. #66 Creating Animation Symbols
    4. #67 Editing Symbols
    5. #68 Importing and Exporting Symbols
    6. #69 The Common Library
    7. #70 Adding Component Symbols to a Design
    8. #71 Editing a Component Symbol
  12. Ten. Animation in Fireworks
    1. #72 Creating GIF Animations
    2. #73 Tweening Animation
    3. #74 Shape Tweening
    4. #75 Optimizing and Exporting Animated GIFs
  13. Eleven. Improving Production Workflow
    1. #76 Changing Application Views on the Mac
    2. #77 Using the Kuler Panel
    3. #78 Naming Fireworks’ Elements
    4. #79 Adding Structure to Your Documents
    5. #80 Site Prototyping—The Basics
  14. Twelve. Designing Interfaces
    1. #81 Working with Pages
    2. #82 Duplicating Pages
    3. #83 Using Multiple Web Layers
    4. #84 Sharing Layers Across Pages
    5. #85 Creating HTML Mock-ups
    6. #86 Using Hotspots for Mock-up Navigation
    7. #87 Sharing Web Layers
    8. #88 Previewing Your Mock-up
    9. #89 Exporting an Interactive Mock-up
    10. #90 Exporting a CSS-based Layout
    11. #91 Creating an AIR Prototype
  15. Thirteen. Fitting Fireworks into the Design Workflow
    1. #92 Working with Metadata
    2. #93 Using Fireworks’ Tools in Bridge
    3. #94 Integrating Fireworks with Photoshop
    4. #95 Prototyping Flash Interfaces with Fireworks
    5. #96 Importing to Flash
    6. #97 Round-trip Editing Between Dreamweaver and Fireworks
    7. #98 Copy and Paste to Dreamweaver
    8. #99 Using Fireworks with Flex or Thermo
    9. #100 Creating Skins for Flex