Chapter 3: Symbols and Animation
In This Chapter
Understanding symbols and the library
Creating and editing symbols
Using the Spray Brush and Deco tools
Working with frames and keyframes in the Timeline
Creating animations with tweens
Understanding frame-by-frame animation
Working with the frame rate
After you get familiar with the Flash drawing tools, you’ll want to dive into what Flash is best known for: animation. In this chapter, you bring your creations to life with movement, interactivity, and sounds. In an effort to bring motion to the mobile masses, Flash CS6 introduces new options for publishing your movies as mobile applications for IOS and Android, taking Flash in a new direction as a multi-platform animation and rich media tool.
Before beginning with animation, it’s essential ...